Nerf Rival Artemis XVII-3000 Red Confezione senza frustrazione

Brand:NERF

3.7/5

93.01

Sperimenta la competizione testa a testa con la precisione e la potenza del blaster Nerf Rival Artemis XVII-3000! Scegli un colore blaster e vai in battaglia come la squadra rossa o la squadra blu. Il blaster Artemis XVII-3000 ad alta capacità contiene 30 colpi ad alto impatto e li spara a una velocità di 100 piedi al secondo (30 metri al secondo). Preparati velocemente alla battaglia con il caricatore integrato facile da caricare. Lancia ogni round con un bersaglio calcolato o inonda gli avversari scatenando rapidamente tutti i 30 round con un'azione di fuoco a raffica. Il blaster Artemis XVII-3000 ha una canna rotante, un blocco del grilletto e un binario tattico. Prova l'intensità del blaster Nerf Rival Artemis XVII-3000! Nerf Rival e tutte le proprietà correlate sono marchi di Hasbro.

Prodotto non disponibile
Include blaster, 30 colpi e istruzioni. Azione di fuoco a raffica. Caricatore integrato di facile caricamento. Canna rotante. Il blaster ad alta capacità contiene 30 colpi ad alto impatto.

3.7

12 Review
5 Star
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Scritto da: TJ Bocek
The Children Didn't Stand a Chance
My poor wife always would get taken out during any Nerf gun shenanigans in the our house. Our two boys love Nerf guns and every now and then decide to try to take on the adults. I decided, it was time to give the wife something to defend herself with. Lets just say she didn't just defend herself, but taught the boys a lesson lol. This gun is easy to use, easy to load, and lets just say they see mom with this and run. The 30 round capacity makes where she can just unload and there isn't much they can do about it. Liked it so much, I bought another one so when the children act up, the parents have the ultimate fire power. **advise wearing safety glasses, the new nerf guns pack a bit of a punch, and could cause eye damage.**
Scritto da: christy
enless hours of fun
just get it. my fam of 5 love these we break out in almost weekly nerf fights with these.
Scritto da: Mark Masaki
Averages 96 FPS; Run 'N Gun, reload on-the-fly.
My ProChrono Digital chronograph measured the speed of the rounds fired from this Red (or Blue, the color should not be a factor) Rival Artemis blaster traveling at the average velocity of 96 feet per second (FPS). It is hard not to like this hefty blaster. That is, if you like springers. This blaster is endowed with Nerf's famous Slam-fire function (hold the trigger and pump the priming handle for one shot per prime), and a decent ammo capacity. This has a higher ammo capacity than the Apollo and Zeus (6-12 balls, but they have replaceable magazines) but cannot hold as much Rival rounds (for those who do not know, they are soft foam balls) as the Khaos (40 round magazine) and surely will not be able to hold a candle next to the Nemesis (100 round hopper). It has but a 30 ball capacity worth, three built-in 10 round capacity (3x10 balls) magazines, but they cannot be removed or replaced with magazines sold separately. I suppose that if you need to shoot more than 30 rounds, you are probably too far from your opponent or just blindly shooting preemptive shots. The shots are harder to aim than say, an Apollo, but you will probably be able to overpower someone using an Apollo in ammo capacity and Balls Per Second (BPS; no, not Basis Point or Bits/Bytes per second). This blaster seems kind of like the Rival version of the Elite Rampage dart blaster and the Mega Rotofury with it's front grip priming handle. It has 4 rotating barrels that take turns firing rounds. Apparently, the other three barrels gather rounds to be fired in a counter-clockwise rotation (clockwise from your opponent's point of view), firing when the barrels reach the bottom position. There is a mini tactical rail on the top front of the blaster. This is a Rival rail, which is not compatible with Picatinny rail accessories (and not truly compatible with Nerf dart blaster accessories, but it is possible to attach the Nerf accessories pretty solidly). You can put a Rival Red Dot Sight if you have one, although in my opinion it does look kind of goofy with it on. You may look like you are holding a robot dog. Anyway, the ergonomics feels meaty up-front with the big priming handle that feels nice an solid, but the main pistol grip is uncomfortable to me. As in the case with the Rival Atlas, my middle finger does not agree with the bump at the top of the pistol grip. While this is not a deal-breaker, I am willing to bet that it could get rather annoying if you focus on it during use. It is slightly quieter than the Atlas, but it does make that ratcheting noise that the other Rival springer blasters have when they are primed. Naturally, it has a safety lock in a easy-to-access location (above the trigger) to prevent accidental shooting. There is a lock-release lever connected to an internal locking mechanism in event that it accidentally activates when it is not supposed to; in theory, freezing up your blaster, so having access to it would be easier than having to unscrew everything and open up the blaster to fix it. There are 2 uncommonly shaped sling-mount attachment points in back of the blaster. One on the rear bottom of the handle, and bottom of the rear of the blaster. There is a loading/reloading-Access door that is easy to slide to the back of the blaster, which gently clicks into (and out of) place and holds the magazine springs back to make reloading easier to do on-the-fly. This means that picking up ammo off of the ground and putting it back into the blaster when running-and-gunning would be an ideal style to use with this blaster in particular. In conclusion, the Artemis adds a factor to the Rival line that has been missing thus far, in the ability to resource spent ammo faster and shoot off a decent volley of shots in quick succession without having to stop to reload another magazine. It may look odd to some, but it will be welcomed to most Nerfers who prefer to run, gun, and scavenge their way to victory.
Scritto da: Ducks Fan
Best Nerf Rival
I've had this gun for a couple years now and it hasn't jammed yet. It is pretty hard to cock, so I would recommend it for older teens. This gun does tend to shoot harder. It has got to be the best Nerf Rival to get at the price.
Scritto da: FinalBoss808
Big Capicity, Nice ROF, Poor Accuracy
There is one reason that you should buy this blaster: Slam fire! By pumping the handle while holding down the trigger, you can put a ton of rounds in your opponent's direction in a short time. At close range, the Artemis is a beast when compared to other spring powered blasters. However, (at longer ranges than 25 to 30 feet) the Artemis really suffers in the accuracy department. The Artemis has four separate firing barrels (each with it's own "hop-up") so as it rotates the balls are fired from different barrels. This design leads to inconsistent and unpredictable shot trajectories. A single barrels spring baster like the Helios has a much more consistent bullet path, although with a significantly lower rate of fire. At close range, this doesn't really matter, so the Artemis favors a more aggressive play style. I also own a Hades which is like a longer Artemis with a higher ammo capacity, but it's overall length make it feel like a rifle when it's accuracy dictates that it should be used like an SMG. BTW nothing beats a nemesis (OP!!). But if spring powered blasters are your preference, the Artemis is currently best in class IMO.
Scritto da: Jose M Aviles Jr.
More Ammo. Harder to reload. Significant advantage.
The Nerf Rival Artemis XVII-3000 is a 30 round, pump-action, blaster that is a fun toy that has it's positive's and it's negatives. Positives: 1. 30 round internal capacity beats any magazine-fed Blaster in the Rival line. 2. Pump action for single shots but if you hold the trigger after firing, you have a nigh constant semi-auto effect known as slam fire. Meaning more and faster shots. 3. Compact size equals better maneuverability. Negatives: 1. 30 round internal capacity is more difficult and time consuming to reload as opposed to magazine-fed Rival Blasters. 2. No shoulder stock for accuracy. There is a work-around for modification, however out of the box there's nothing to help stabilize shots for consistent fire. 3. Slam-fire reduces accuracy further if blaster is not stable. I would recommend this blaster if someone wants a competitive edge. More innovative people have created means for the blaster to have a stock and avid Rival users will seek this advantage. Purist can still find value without a stock, they simply need to be more tactical in a team approach. Buy this blaster if one wishes to have a volume advantage over opponents.
Scritto da: Cedric Manahan
My Artemis is defective.
My Artemis has issue with the slam fire. The priming handle gets stuck at times. Not sure of the problem as there were no jams and also happens without rounds loaded. It does also get stuck when priming normally. It's really frustrating to use and now almost useless.
Scritto da: Guybo
Arme jouet très apprécié .
Produit utilisé pour des jeux de combat . Très apprécié pour sa puissance et précision .
Scritto da: Nick-Nak
So much fun, a little more powerful so short range packs a sting...
So much fun, a little more powerful than our other Nerf Rival so not for very short range but packing lots of ammo gives you the upper hand... love these guns & so far no jamming issues at all which is huge improvement on some of the Nerf Rival guns. I think out the many Nerf we now have this is in the top 2 with the XX-800 for total fun & power from Nerf Rival... Many to choose from but from experience unfortunately some have jamming issues that takes the fun out of them no matter how cool the others look... This one works well & is so cool ????????????
Scritto da: Neil B
Cool blaster
This is aimed more at nerfs older nerfers the prime is easy enough but it’s quite a chunky boi holds a amazing capacity of 30 balls it hits pretty hard I caught a ricochet on my earlobe stung a bit definitely need safety glasses to use this pretty cool blaster very doom slayer if you get my drift
Scritto da: Amazon Customer
Awesome
I purchased this for my son, so this is his review seeing as he’s the one playing with it. It is a very fun gun to play with, It was very accurate and powerful, it was also very fun because it holds so many bullets. The rotating barrels are a very cool mechanism since it catches the bullets and when it rotates it puts a bullet in the bottom chamber which has the shooting mechanism in it, which then allows it to shoot. Also it would make a perfect secondary gun because it has loop holes so you can attach it to a strap. It also has a trigger lock which is awesome for when you’re not using it. Plus it has a de-jamming mechanism, not an access door.
Scritto da: Sujal Mayatra
Good product
Good one

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