Arkham Horror Il gioco di carte

Brand:Fantasy Flight Games

3.7/5

66.24

Qualcosa di malvagio si sta muovendo ad Arkham e solo tu puoi fermarlo. Sfocando i tradizionali confini tra giochi di ruolo ed esperienze di gioco di carte, Arkham horror: il gioco di carte è il gioco di carte vivente dell'amore che crea mistero, mostri e follia! Tu e il tuo amico (o fino a tre amici con due set base) diventate personaggi nella tranquilla cittadina di Arkham nel New England. Hai i tuoi talenti, certo, ma hai anche i tuoi difetti. Forse ti sei dilettato un po' troppo negli scritti del Necronomicon e le sue parole continuano a perseguitarti. Forse ti senti obbligato a nascondere qualsiasi segno di mali ultraterreni, ostacolando le tue stesse indagini al fine di proteggere la tranquilla fiducia della popolazione più numerosa. Forse sarai segnato dai tuoi incontri con un culto macabro. Non importa cosa ti spinge, non importa cosa ti perseguita, troverai sia i tuoi punti di forza che i tuoi punti deboli riflessi nel tuo mazzo di carte personalizzato, e queste carte saranno le tue risorse mentre lavori con i tuoi amici per svelare i misteri più terrificanti del mondo. Nel frattempo, ciascuna delle tue avventure in Arkham horror LCG ti porta più in profondità nel mistero. Troverai cultisti e riti sporchi. Troverai case infestate e strane creature. E potresti trovare segni degli antichi che si sforzano contro le barriere del nostro mondo. La modalità di gioco di base in Arkham LCG non è l'avventura, ma la campagna. Potresti essere segnato dalle tue avventure, la tua sanità mentale potrebbe essere messa a dura prova e potresti alterare il paesaggio di Arkham, bruciando edifici al suolo. Tutte le tue scelte e azioni hanno conseguenze che vanno ben oltre l'immediata risoluzione dello scenario in questione. E le tue azioni possono farti guadagnare una preziosa esperienza con la quale puoi prepararti meglio per le avventure che ti aspettano ancora.

Prodotto non disponibile

EAN: 0841333101633

Categories: Giocattoli e giochi, Giochi e accessori, Giochi di carte,

NUMERO DI GIOCATORI E TEMPO DI GIOCO MEDIO: questi giochi spaventosi sono progettati per 1 o 2 giocatori (o fino a 4 con 2 set base) e sono adatti a partire dai 14 anni. Il tempo medio di gioco è di circa 1 o 2 ore. ALTAMENTE VARIABILE: ognuna delle tue avventure in Arkham Horror: The Card Game ti porta più in profondità nel mistero. Troverai cultisti, rituali osceni, case infestate, strane creature e segni degli Antichi che si sforzano contro le barriere del nostro mondo. La modalità di gioco di base in Arkham LCG non è l'avventura, ma la campagna. GIOCO COOPERATIVO: Tu e i tuoi amici diventate investigatori nella tranquilla cittadina di Arkham, nel Massachusetts, nel New England. Non importa cosa ti spinga o ti perseguiti, troverai sia i tuoi punti di forza che quelli deboli riflessi nel tuo mazzo di carte personalizzato. Queste carte saranno le tue risorse mentre lavori con i tuoi amici per svelare i misteri più terrificanti del mondo. HORROR GAME: Mentre gli Antichi cercano di entrare nel nostro mondo, gli investigatori lavorano per svelare arcani misteri e cospirazioni. I loro sforzi determinano non solo il corso del tuo gioco, ma portano avanti intere campagne, sfidandoli a superare i loro demoni personali. UN GIOCO DI CARTE VIVENTE DI ELDRITCH MYSTERY: qualcosa di malvagio si sta muovendo ad Arkham e solo tu puoi fermarlo. Sfocando i tradizionali confini tra giochi di ruolo ed esperienze di gioco di carte, Arkham Horror: Il Gioco di Carte è il Gioco di Carte Vivente del mistero, dei mostri e della follia lovecraftiana!.
Age Range (Description) 156 months to 180 months
Brand Fantasy Flight Games
Country of Origin China
Customer Reviews 4.6 4.6 out of 5 stars 2,673 ratings 4.6 out of 5 stars
Domestic Shipping Item can be shipped within U.S.
International Shipping This item can be shipped to select countries outside of the U.S. Learn More
Is Discontinued By Manufacturer No
Item model number AHC01
Item Weight 1.98 pounds
Manufacturer Asmodee
Manufacturer recommended age 13 - 15 years
Material Plastic
Number of Players 4
Product Dimensions 10 x 2 x 10 inches
Release date November 15, 2016
Theme Fairy Tale

3.7

9 Review
5 Star
76
4 Star
14
3 Star
6
2 Star
2
1 Star
3

Scrivi la tua recensione

La tua mail non sarà pubblicata. Tutti i campi obbligatori sono segnati con*

Scritto da: Finch
Two Player Review – A COVID Hobby
This is an excellent game for two folks holed up together trying to survive a pandemic – with a couple assumptions: 1) You either have to have at least one person who is fairly confident with tabletop games and will be responsible for learning a pretty complex rule system – or at least be willing to dedicate a pretty decent amount of time understanding the rules. 2) You understand that this game is a whole system, where you will continue to buy new scenarios and campaigns and is absolutely not a one-time investment Provided the above are true, this is a very fun strategic co-op game. This core set is actually our second set. We have been playing as a couple for about a year and a half now and we finally gave in and bought a second core set. Unless you are a person with a lot of money on your hands who wants the absolute best experience, don't buy two core sets for two players right off the bat. Definitely start with just one core set, do those scenarios and see how you feel about the game. This review will talk about the game as a system, not just the core set. TYPE OF GAMEPLAY This is technically a deck-building game, however it is very easy to find suggested decks online so if that isn't your thing, that's okay. I don't like deck-building so I often do that and then tweak as I go on. My partner loves deck-building, so he builds his own. Sometimes he manages to make terrible decks and we struggle, but that’s fun for him. There is a lot of cohesion opportunity with mechanics so if you are the kind of person who likes to maximize systems you will probably find that very satisfying in this game. You can pick a type of character you really like and keep rolling with that style, or you can try new things. If you want to play a character that's all fight you definitely can. You DO have to consider team composition though and will struggle if you play with two players and both want to be all fight all the time. LEVEL OF COMPLEXITY I'll be real, the rules are complex. We have been playing for over a year and while we understand the game well we do still sometimes have to stop and look up the exact order a certain event may happen in. Every scenario we play there is at least one quick google search to see how other's thing a particular card interaction should work. It's not bad, but it is cumbersome. Most of the time you don't notice it once you get in a groove, but when you have to stop to look something up it can bring the game to a grinding halt which has been frustrating before. LEVEL OF DIFFICULTY I would recommend this game for people who are already tabletop gamers, or are willing to be a good sport. You might fail in this game, and you might fail a lot. The good thing is that there are multiple settings for difficultly. If your crew is the type that wants to do everything the hard way then they can play with the hard rules, if you want to just enjoy the story and not feel like you could lose at any minute then play on easy. We play on standard and it's usually fine. We have had a couple scenarios that just seem totally unnecessarily punishing but that's okay. It's normal to not succeed at every single scenario in a campaign. The rules and the campaigns are laid out very well that your choices, your successes and your failures all matter and that can be really fun to see payoff later in the campaign. TEAM You will have to select a "lead investigator" who will take their turn first. At the beginning I'd recommend having that be the person most comfortable with the rules. There is also some notetaking that has to happen, so having the other person take charge of that is a nice way to split responsibilities. SPOOKINESS The content of this game is obviously inspired by the world of Lovecraft. If you don't like the Occult, you won't like this game. If you don't like spooky, you might not like it or you might be fine with it. There's always "Barkham Asylum" which is a cute spinoff of this game that is with dogs and cats. If you have a friend who might want to play but is put off by the content, maybe start with that. If they end up finding the gameplay compelling enough you might get them to join the regular game later. The Forgotten Age is also more tomb-raidery/Indiana Jonesy so that might also be a good entry point for those folks. DIVERSITY IN MAIN CHARACTERS Board games can be hit or miss when it comes to showing varied and complex characters that don't all look the same. I am a woman (a white cis woman if that lens is helpful to you as a reader), and I like to play as women in games if I can. I have played as a woman character in every campaign we have done. I have enjoyed every single one of those characters. The core set comes with three female characters and two male. Further campaigns seem generally balanced, sometimes having slightly more male characters or slightly more female characters. I believe in the core set and the first campaign (Dunwich Legacy) all the women are white. That does change later but it's still a little limited. That being said, you don't have to do the campaigns in order of release, so if you want a particular character, you can buy that campaign and play with her in any other campaign. To my knowledge there are no explicitly mentioned non-binary characters and sexuality isn't mentioned for any characters except if it’s a part of their backstory (I can only think of one person off the top of my head and that's Mark Harrigan who seems to be straight). Racism, sexism and homophobia do not appear to have been used as plot points at all in this game (at least in the campaigns I have played). While I would call this game dark and gritty, I wouldn't say it’s the type of dark that is used as an excuse to be gross to groups of people so that's nice. There are a couple cards that borrow from themes of Native Americans without a lot of context. The campaign I am currently playing (The Forgotten Age) does discuss indigenous peoples. I believe the people in that campaign are fictional and because I haven't finished the campaign I can't say whether I think there are any missteps with how it's been handled. CONCLUSION All in all, I love this game. It's challenging, its interesting, but it can be cumbersome. If it's worth it for you to do a bit of work and pay quite a bit of money, then it's a nice way to spend quality time with the person you are stuck social-distancing with. Much to our chagrin, our cats love it too and often cause havoc at the table (there are some little bits and pieces that they find attractive). In the pic I included we are using special upgraded tokens that we purchased. This set comes with cardboard tokens. Because the campaigns are long and interesting I think we will replay them once we have finished all the ones that are currently out, so long term there is some replay ability but probably not right away. Playing as different characters would definitely add some novelty as well.
Scritto da: afoxscreamitout
Worth the learning, takes time to do it
It's really fun once you get to learn it. It's awesome for two people and it's totally worth investing in. Like a premade D&D style game with cards, there's a campaign and you keep your player and evolve them as you go.
Scritto da: Chills
Best game ever. However dont buy this set.
Arkham Horror LCG is a very complex, deep, fun and rewarding game. First, in response to my title. This is the original release and is really not what anyone wants. Look for the revised core set. Even if you intend to play solo or with only two players you want the larger amount of cards for deck building. On to the game. This game takes some learning. I've made several mistakes playing and broken some rules mostly out of inexperience. But you learn and you pick it up as you play. You tube helps alot. The core set is the first campaign. It is a shorter one and good for introduction. But even with it being. A shorter campaign there is alot of replay value. You can choose diferent investigators. You can modify your decks. You can change the difficulty. There's so many options to play it differently. Also, you have to learn to lose. Or settle with it some time. What's unique about Arkham LCG is that the story doesn't stop just be abuse you failed an objective. It keeps going on. And Arkham has a way of letting you feel like your in control and then flipping your world upside down. I play this regularly with my Jr high daughter and my brother in law. We all look forward to it. It's a great group game with so many possibilities. We've played hours and hours on just the revised core set.
Scritto da: Tim W.
An immersive roleplaying experience in LCG form!
Arkham Horror: The Card Game is a fantastic experience that blends the mechanics of established living card games, the strategy of cooperative games, and the role-playing aspects of pencil-and-paper RPGs. Playable either solo or with a partner (more players can be added with additional core sets), the game puts you right into the role of investigators tasked with determining the cause for strange events in the town of Arkham, Massachusetts. As you move from location to location, you must investigate to discover clues that will advance your act deck and lead you to victory. However, the forces of evil are advancing their own agenda and will throw numerous challenges and enemies in your way. The basic mechanics are fairly simple: investigators will spend up to three actions to equip assets, fight or evade monsters, draw cards or resources, or investigate locations. To accomplish these tasks, they will often need to pass skill tests which can be modified - positively or negatively - by tokens drawn from the random "Chaos Bag." The core strategy of the game comes in determining the most efficient use of your three actions each round and learning how to maximize your chance of success in skill tests. The wide variety of actions available to each investigator, as well as their varied card sets, means there may not always be one best answer. "Alpha player" syndrome is minimal, as each investigator will usually have several equally valid and effective options available to them. Arkham Horror: The Card Game brings a rich storytelling experience to the realm of LCGs. Not only do the scenarios offer flavor text which put you in the spirit of the scenario, but the gameplay itself lends itself to interpreting the card outcomes as a narrative. While you may simply be playing a "Knife" card, the game's atmosphere lends itself to imagery of your brave investigator pulling the weapon from a coat pocket in a desperate act of defense against a supernatural beast. In fact, not since my days of playing the original pencil-and-paper Call of Cthulhu RPG have I ever been this engaged in a Lovecraftian adventure. The storytelling and role-playing aspects are assisted by gorgeous artwork that captures the same feel as other Cthuhlu Mythos-based games such as Arkham Horror, Eldritch Horror, and Elder Sign. Every card is a work of art filled with a colorful depictions of the subject matter, clear game mechanics, italicized flavor text, and other useful gameplay and setup symbols. It's always a disappointment when a game's mechanics are solid but are diminished by mediocre components. That's not the case here - if anything, the components elevate an already good game into greatness. Arkham Horror is a living card game, which means we can expect to see a flood of expansions, Mythos packs, and stand-alone adventures that will help continue and flesh out the campaign. While the strong storytelling aspects of the game may limit replayability of certain scenarios, it's encouraging to know that we will continue to get new content. I for one can't wait to continue my adventures in Lovecraft's eerie supernatural setting.
Scritto da: Sharique Ajmal
Must have card game.
Its a must have card game in your shelves if you are an avid boardgame fan. Its in the top 20 games of alltime in boardgamegeek list. And excellent delivery with pricing by Boardway India. It is very hard to find these games in India with this kind of pricing.
Scritto da: Leo
Great game for beginners!
I am quite new to board games and I wanted something interesting to play with my flatmate during the lockdown. The game is quite challenging and offers different difficulties. Even though the campaign felt a little bit short (about 2 hours for each of the 3 scenarios), no campaign feels the same because of the option to choose different characters and difficulties, as well as options that have their consequences and resolutions. As with all luck-based games, it can be quite frustrating at times but nothing too crazy. PROS: co-operative (you all play against the game rather than each-other), quite dynamic, fast-progressing rounds; interesting and detailed storyline to really enhance the role-playing experience; beautiful artwork; good mechanics for beginners; customisation options with DLCs and expansion packs; CONS: game rules can be quite tricky and hard to learn at the beginning, we had to look up a few instances online; if you're looking for a long-winded, intricate campaign then this is definitely not the game for you (although with DLCs and expansion packs it could be); luck plays a big role so no matter how good you character is you can still lose; some cards have weird wording on them so it's useful to look up online what they mean OVERALL: I would definitely recommend this game if you're into similar role-playing, storyline games. As for the materials themselves, the game looks well-made and printed on nice stock :).
Scritto da: Troy B
This game has a friend and I COMPLETELY addicted. ...
This game has a friend and I COMPLETELY addicted. So far we have only played through the first 2 scenarios and are very excited to get back at this. This is the first time playing a LCG type game for both of us and so far we can't say enough positive things about it. I swear people probably think we're insane when describing the game to others with such excitement. I have since started a solo campaign with the second core set that I've purchased along with the Dunwich Legacy expansion and all of its respective mythos packs. The learning curve is a much steeper than most games if you're not used to these type of games but the rules are very well written and there is always an answer to any question online. It'll probably take a few campaign run throughs to properly play this and to iron out all the details. Luckily this doesn't take away from the game one little bit due to the incredible replayability of the game. With so many different variables every game has a fresh new feel.
Scritto da: Bluecashmere.
Cleverly thought out. Challenging to master all the rules
Once mastered, and it takes some considerable effort to get to grips with the rules, this is a fascinating game, for either one or two people, and no doubt for more with an expanded set. The author of the instructions has taken painstaking efforts to be comprehensive , but I think in a number of ways the material could be simpler and more concrete. It really is a challenge for a total beginner to RPGs. I would have found it helpful if the various units that make up the game, had been clearly identified first. For some time I wrestled with the problem of separating the importance and roles of the two main packs of cards. Act and agent cards are initially bewildering. However, with persistance and probably a little help from a more experienced friend, you will find yourself on the threshold of a fascinating adventure. At first you are treated gently, but darker and weightier challenges await as the campaign progresses. Well worth exploring.
Scritto da: Andrew Mark
Fun with fear of the unknown!
This game is awesome! It's my first try at a "Living Card Game" and it's a blast. Somehow the game manages to tell a cool story while delivering gameplay that has depth. The game pits you and a friend (or just you) against it in a cooperative game of adventure and mystery. The game has you build a deck for your chosen investigator and tackle the campaign included in the box. Do not worry or be turned off by the deckbuilding aspect. The game has pre-built lists for two investigators that make starting a coop game fast and easy. The rules are simple and explained well. As always with Fantasy Flight Games, the components and card artwork is top notch. Everything looks sharp and the flavour text is fun to read. I played this solo against the game and I can't praise it enough. The only drawback for some is that the game is a story, and there's only one full length campaign in the box, so while you can replay each scenario in the campaign over and over, you will run out of story after only a few playthroughs. Not to fret though, as expansions are on the way! I consider this a must own for any Lovecraft board gaming fan!

Prodotti correlati

hot
hot
Pokemon TCG: Mimikyu ex Box
3.6/5

€ 41.88

Pokemon TCG: Mimikyu ex Box
3.6/5

€ 41.88

Scopri il nostro network internazionale

Spediamo in 28 paesi, oltre 200.000 prodotti. Resta aggiornato, iscriviti alla newsletter.

Shopping Cart